This AI tutorial takes an interesting approach to pathfinding. By the end, you can take an arbitrary 3D model and generate its 2D outline. Gaul is a wonderful primer, filled with great advice for programming games in C ++.
A good approach to this would be to have a look at the SDL library. I'm not saying it's from scratch using language C. But honestly I have no idea how to do so, and I can´t find any good tutorial for this, which is for free.
gundemonline.org:: gundemonline.org Game code: Espresso- C aided tutorial on programming.
Barcelone william: 2d game tutorial c
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